Daily Inspiration

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69 Love Songs is a project created by London-based fans of the Magnetic Fields. The small collective of artists and designers are taking on the task of interpretting and illustrating each and every track off of the Magnetic Fields’ three volume album, 69 Love Songs. I am eagerly awaiting what they come up for “Washington, DC” and “Popular Mechanics for Lovers.”

gabz

Iamgabz.com is the portfolio of Polish designer Gabz who specialize in everything drawing related. Posters, Illustration, story boards etc…

Recent Posts

Postscript: No Ideas Required?

Posted by Jamie P. on Feb 18, 2009

Note: See original post, No Ideas Required?

Chairlift (from those iPod Nano-Chromatic commercials, and current Indie sweethearts) last week released the music video for their latest single “Evident Utensil” which uses a mesmerizing artifact visual effect. Today I found Kanye West’s newest music video for “Welcome to Heartbreak” which uses the same effect but to what I would say is a lesser degree of success. Is this something that falls under the stealing a visual style/effect category?

Continue reading Postscript: No Ideas Required?

No Ideas Required?

Posted by Jamie P. on Feb 17, 2009

Note: See followup post, Postscript: No Ideas Required?

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Amid Amidi of Cartoon Brew recently wrote a reply to Motionographer’s post showcasing Ghost Robot’s newest commercial for the Bonnaroo Music & Arts Festival. Motionographer first posted Ghost Robot’s work and in a short quote from the design company, they acknowledge the video’s influences from a previous video Motionographer had showcased by Javan Ivey titled My Paper Mind (along with Jen Stark’s work). My Paper Mind was a video that Ivey, while studying at Pratt, created using a unique stop motion technique of cutting out silhouettes of single frames of animation into paper and then sequentially “stacking” them with each frame (see videos in the full post).

Also in the post Ivey was reached for his thoughts of Ghost Robot’s work:

“This is precisely what I mean every time I say “I’d like to see someone try.” Because I do, I love to see what someone else does with it. They’ve taken the idea and applied manpower and a budget to it, and I’m absolutely floored. It looks great. I mean, I’m kinda bummed I wasn’t invited to the party, but I really enjoy seeing what they’ve done.”

Later in the comments after some users start to question why Ivey wasn’t asked to help he responds with this:

“I wouldn’t go so far as “genuine correspondence.” Elliot shot me an e-mail showing me his work and asking if I ever worked with other directors. I was too busy moving into my crappy new apartment, mopping up raw sewage that flooded into my crappy new apartment and yelling at the crappy landlord of my crappy new apartment. Funny story really, but it ate up my entire summer. I never got a chance to reply to Elliot.”

And a little later he further explains with this on his website and in the comments the situation:

“I put it out there hoping that somebody would pick it up and run with it. If I wanted to secret it away and hide the idea from the world, I would have.

…Ghost Robot took the technique and ran with it. And proved to me that really gorgeous things can be done with it given a few extra hands.

Bottom Line: They worked hard, made a pleasing piece and clearly had a good time doing it. They don’t even need my blessing, but they have it anyway.”

A few days later Cartoon Brew published their post “No Original Ideas Required: Welcome to Advertising” that poses the question: If an artist comes up with an original technique and style and a studio decides to use it shortly after the artist puts his work online, should the original artist be offered a job, financial compensation, or creative credit on the project? Amid acknowledges the nature of design, art and advertising in that it contains a great deal of borrowing of styles or techniques but in the end his post comes across as a general damnation of Ghost Robot and the commercial/motion graphics production industry. Amid closes with these final thoughts:

“At the end of the day, Javan lost money and work because of this, but he’s gained credibility within the animation community by having the validity of his animation technique proven by an uncreative commercial studio supported by deep-pocketed clients.”

Since following this I have been thinking about Amid’s question of compensation and credit to designers or artists who have been emulated. This is an idea that I have thought about many times while in school and have yet to find an answer that I can be completely satisfied with. It is impossible to be completely sheltered from the work that came before you and not to be influenced from it (even if it is subconsciously).

I have many times come up with what I believed to be a wholly original concept and felt a great deal of excitement with what I thought to be a small discovery. Then in some phase of development I often show what I am working on to someone for feedback (as I do with all my projects) and invariably they say to me “Oh this reminds me of…”  I am sure many of you have had a similar experience happen to you and I don’t have to tell you how deflating this experience can be. Over the past few years I have come to accept that the wholly (or should it be holy?) original idea is something that can never be fully realized.

A former literature teacher once told me that for her the act of creating was to take everything that you had experienced in your life and lay it out before yourself. Then you have to decide what parts of your experiences that you share and what parts you would get rid of but at the same time try to consider it all.

Do I think that Ivey was taken advantage of? No, I don’t really. I think it would have been nice if he could have been a part of the creation process more and that the local (to him) company could have pursued his help with more earnest than the supposed single email. But I still believe that Ghost Robot’s work stands on it’s own feet and their own execution is worthy of praise for the advances that it explored.

I am interested in what you think of the situation, you can vote in the poll or leave a comment in the full post. Also you can view both Javan and Ghost Robot’s videos after the break.
Continue reading No Ideas Required?

Welcome to Left Brain, Write Brain

Posted by Jamie P. on Feb 14, 2009

Hello and welcome to Left Brain, Write Brain. This is a design blog by Jadyn Aguilar, Jamie Peterson (me) and Nicolas Alexander. The idea behind this blog is to provide a resource for designers to find inspiration, tutorials, insight in our personal processes, our ideas on design, and the occasional freebie all in a friendly and accessible manner.

Left Brain, Write Brain is currently is broken down into three different sections: Featured Posts, Daily Inspiration and Recent Posts. In our Featured Posts we highlight posts that we believe are “must reads” and is always being handpicked and updated. Our Daily Inspiration section is exactly that. This is updated daily with one or two posts and features projects, portfolios or designers that may not be the most current subject making the rounds on other design blogs but are still on our backlog of inspirational work. At the end of each week we will be collecting all of the posted inspiration from the past week. The Recent Posts is where we pull our Featured Posts from. You will find the complete selection of what we write there.

If you would like to find out more about the fine people behind this site please check out the About/Contact Page where you can find out where else we can be seen (and LARGER images of our beautiful faces).

We would all like to thank you for checking out our site and hope that you would bookmark, delicious, digg or whatever else you do to remember cool websites. If there is anything you would like to see on the site please head over to the contact page and send us an email.

We are in beta right now so if you see any bugs or something that just doesn’t look right please send us an email at contact [at] leftbrainbwritebrain.com and we will try to fix it as soon as possible.

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Flying Water Tutorial Pt. 1

Posted by Jamie P. on Feb 14, 2009

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In this tutorial you will learn a few basics in Cinema 4D using a little mograph and some tags to create some flying liquid that will form into a cube shape. The final effect is cool but the techniques used can be applied to a wider range of effects. This is part one of a three part series. In this edition we will create the initial animation of water flying through the air. In part two we will create a liquid like material with displacement mapping and in the third and final part we will be creating the illusion of our flying water to settle and form a shape.

This is a beginner to intermediate level tutorial.

Continue reading Flying Water Tutorial Pt. 1

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